An early-access beta for Rise of the Tomb Raider was released on the Xbox Game Preview program in November 2018, along with several bundles which included the game, additional arctic clothes, and a camera phone. The Xbox Game Preview service closed on September 30, 2019, and the final version was released on November 6, 2019. The demo also included a beta of the upcoming survival game Tomb Raider: Broken Lands.
Crystal Dynamics were developing a multiplayer mode, but decided against it, instead creating Expeditions, which allow players to replay the game with new constraints and requirements. The game has four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Chapter Replay and Chapter Replay Elite allow players to replay any level. Elite introduces a progressive difficulty mechanic, where players without saves are forced to use a checkpoint. Elite also introduces a loot system. Score Attack introduces score combo chains to the game to give players a method of defeating hardened enemies. Remnant Resistance allows players to create custom scenarios, which can be shared with other players. Scenarios can be created via map cards or through the in-game menu. The cards can be purchased in microtransactions.
The Windows version received a post-launch update in March 2019 that added support for ray traced shadows and DLSS 1.0. As of the April 2019 patch, the alpha build of the Linux and Mac versions of the game lack support for Denuvo and other anti-tamper technology.
A beta build of the Linux version of the game was released in May 2019 and an alpha build was released in June 2019. The beta build is currently in early access while the alternate build is supported open-source. Both play the game normally, though the alternate is optimized with a built in Vulkan driver and supports SteamOS. The beta build allows users to test the future of Tomb Raider, while the alternate can be used to test new features and potentially update the package version. d2c66b5586